{"id":1468,"date":"2019-03-23T12:42:07","date_gmt":"2019-03-23T20:42:07","guid":{"rendered":"http:\/\/www.sirknightj.com\/blog\/?p=1468"},"modified":"2019-04-11T19:35:02","modified_gmt":"2019-04-12T03:35:02","slug":"legendary-reinhardt-ideas","status":"publish","type":"post","link":"https:\/\/www.sirknightj.com\/blog\/2019\/03\/23\/legendary-reinhardt-ideas\/","title":{"rendered":"Legendary Reinhardt Ideas &#8211; Fire Emblem Heroes"},"content":{"rendered":"<p>So, I&#8217;ve had this great idea about having a Legendary Reinhardt for a little while.<\/p>\n<p>Here it is:<\/p>\n<p><a href=\"http:\/\/www.sirknightj.com\/blog\/wp-content\/uploads\/2019\/03\/Legendary-Reinhardt.png\"><img loading=\"lazy\" class=\"aligncenter wp-image-1470\" src=\"http:\/\/www.sirknightj.com\/blog\/wp-content\/uploads\/2019\/03\/Legendary-Reinhardt.png\" alt=\"Legendary Reinhardt\" width=\"410\" height=\"729\" srcset=\"https:\/\/www.sirknightj.com\/blog\/wp-content\/uploads\/2019\/03\/Legendary-Reinhardt.png 540w, https:\/\/www.sirknightj.com\/blog\/wp-content\/uploads\/2019\/03\/Legendary-Reinhardt-169x300.png 169w\" sizes=\"(max-width: 410px) 100vw, 410px\" \/><\/a><!--more--><\/p>\n<p>(In case you&#8217;d like to build your own custom units, try out the <a href=\"https:\/\/feh-stuff.github.io\/unit-builder\/\">unit builder<\/a>!)<\/p>\n<p>Reinhardt: Thunder&#8217;s Wrath<\/p>\n<ul>\n<li>HP: 41, Atk: 68, Spd: 18, Def: 14, Res: 14<\/li>\n<li>BST: 155<\/li>\n<li>Blue Tome Flier<\/li>\n<\/ul>\n<p>Here&#8217;s an explanation of all of the weapons and skills:<\/p>\n<p><strong>Dire Lightning<\/strong><\/p>\n<ul>\n<li>Mt: 9<\/li>\n<li>Grants Atk+3, Spd-2. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Disables foe&#8217;s skills that change attack priority. Disables foe&#8217;s skills that &#8220;reduces damage from foe&#8217;s second attack onward.&#8221; Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat.\u00a0At start of combat, if unit&#8217;s Atk \u2265 Foe&#8217;s Atk+3, inflicts Atk\/Res-4 on foe during combat and foe cannot make a follow-up attack. At start of turn, if unit is adjacent to any ally, unit can move 1 extra space. (That turn only. Stacks with similar skills.) At start of turn, inflicts status onto foes within 5 spaces that prevents foes from using or receiving an assist skill and prevents foes from teleporting or be teleported to (from skills such as Wings of Mercy).<\/li>\n<\/ul>\n<p><strong>Luna+<\/strong><\/p>\n<ul>\n<li>Charge: 4<\/li>\n<li>Treats foe&#8217;s Def\/Res as if reduced by 100% during combat.<\/li>\n<\/ul>\n<p><strong>Atk\/Spd Solo 4<\/strong><\/p>\n<ul>\n<li>Unit can counterattack regardless of foe&#8217;s range.\u00a0If unit is not adjacent to an ally,\u00a0grants Atk\/Spd+10 during combat.<\/li>\n<\/ul>\n<p><strong>Vantage 4<\/strong><\/p>\n<ul>\n<li>If unit&#8217;s HP \u2264 100% and foe initiates combat, unit can counterattack before foe&#8217;s first attack. If unit&#8217;s HP \u2265 50% and foe initiates combat, unit makes a guaranteed follow-up attack, and at start of combat, if unit&#8217;s HP \u2265 50%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)<\/li>\n<\/ul>\n<p><b>Res Smoke 3<\/b><\/p>\n<ul>\n<li>Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>Suggestions? Other build ideas? Feel free to comment down below!<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, I&#8217;ve had this great idea about having a Legendary Reinhardt for a little while. Here it is:<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0},"categories":[19],"tags":[],"acf":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.sirknightj.com\/blog\/wp-json\/wp\/v2\/posts\/1468"}],"collection":[{"href":"https:\/\/www.sirknightj.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.sirknightj.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.sirknightj.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.sirknightj.com\/blog\/wp-json\/wp\/v2\/comments?post=1468"}],"version-history":[{"count":6,"href":"https:\/\/www.sirknightj.com\/blog\/wp-json\/wp\/v2\/posts\/1468\/revisions"}],"predecessor-version":[{"id":1485,"href":"https:\/\/www.sirknightj.com\/blog\/wp-json\/wp\/v2\/posts\/1468\/revisions\/1485"}],"wp:attachment":[{"href":"https:\/\/www.sirknightj.com\/blog\/wp-json\/wp\/v2\/media?parent=1468"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.sirknightj.com\/blog\/wp-json\/wp\/v2\/categories?post=1468"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.sirknightj.com\/blog\/wp-json\/wp\/v2\/tags?post=1468"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}