{"id":2524,"date":"2021-03-29T22:58:21","date_gmt":"2021-03-30T06:58:21","guid":{"rendered":"https:\/\/www.sirknightj.com\/blog\/?p=2524"},"modified":"2021-04-24T09:52:23","modified_gmt":"2021-04-24T17:52:23","slug":"aether-raids-scoring","status":"publish","type":"post","link":"https:\/\/www.sirknightj.com\/blog\/2021\/03\/29\/aether-raids-scoring\/","title":{"rendered":"Aether Raids Scoring"},"content":{"rendered":"<p>The updated Aether Raid&#8217;s scoring was a bit confusing since the information in the game is very sparse. Aether Raids is the only &#8220;no retry&#8221; mode in Fire Emblem Heroes. So, not that many people would do a &#8220;trial and error&#8221; in this mode. Now that the latest update to Aether Raids mode has been around for about 3 weeks, we know how exactly the scoring work in this game mode.<\/p>\n<p>Scoring in the upper tier 21 or above is a bit different and only affect the scoring on offense. There&#8217;s no difference in scoring on defense.<\/p>\n<p><!--more--><\/p>\n<h4>Tier 21-28<\/h4>\n<p>2 mythic heroes + 1 bonus blessed heroes + 2 blessed heroes + (extra blessed hero) = 180 lift per single game<\/p>\n<h6>Requirement:<\/h6>\n<ul>\n<li>Mythic heroes that matches the season (i.e. light season, use light mythic heroes)<\/li>\n<li>Correct blessing on each heroes (i.e light season, use light blessed heroes)<\/li>\n<li>Or correct legendary heroes that matches the season (i.e water season, use water legendary heroes)<\/li>\n<li>At least 1 bonus heroes with correct blessing in the team (can be mythic hero, normal hero or legendary hero)<\/li>\n<li>Extra hero can only be added if you have the correct mythic hero that open up the 6th hero slot and only correct blessed\/legendary hero can be added on the 6th slot<\/li>\n<li>Win the game without any casualty<\/li>\n<\/ul>\n<h6>Note:<\/h6>\n<ul>\n<li>If your mythic heroes have any extra merges, then each merge count as an extra lift. For example: Peony+4 will add 4 lift per single game.<\/li>\n<li>Extra merges on other heroes (non mythic) don&#8217;t increase score.<\/li>\n<li>If you use 4 mythic heroes in a team, your lift per game is actually lower (Unless the 4th mythic hero is put on the 6th slot)<\/li>\n<li>If you put your bonus hero in the 6th slot, your lift per game is also lower<\/li>\n<li>If you don&#8217;t have the correct bonus mythic hero in the team, losing a hero cost 20 lift per hero in a single game (lose 2 means -40, lose 3 means -60, etc)<\/li>\n<li>If you have the correct bonus mythic hero in the team, you can afford to lose 1 hero without any lift lost (lose 2 heroes = -20, 3 = -40, etc)<\/li>\n<\/ul>\n<h4>In the Vault of Heaven (Tier 31-39):<\/h4>\n<p>2 mythic heroes + 1 bonus blessed heroes + 2 blessed heroes + (extra blessed hero) = 190 lift per single game<\/p>\n<h6>Requirement:<\/h6>\n<ul>\n<li>Same as tier 21-28<\/li>\n<\/ul>\n<h6>Note:<\/h6>\n<ul>\n<li>Same as tier 21-28 except on lift lost.<\/li>\n<li>If you don&#8217;t have the correct bonus mythic hero in the team, losing a hero cost 20 lift per hero and another 10 lift per single game (lose 2 means -50, lose 3 means -70, etc)<\/li>\n<li>If you have the correct bonus mythic hero in the team, losing a hero cost 10 lift lost per single game (lose 2 means -30, lose 3 means -50, etc)<\/li>\n<\/ul>\n<h4>Now that we know how AR scoring works, what&#8217;s the best strategy in this game mode?<\/h4>\n<h6>Getting to vault of heaven is easy:<\/h6>\n<ul>\n<li>We just need to reach tier 27 &#8211; or 2,400 lift in a season (less than that if you start from tier 23 after dropping from VOH)<\/li>\n<li>We can sacrifice 1 hero per game as long as we use the correct hero (per the requirement above) and get perfect score<\/li>\n<li>With 0 mythic merge, we can get 180 lift * 16 games = 2,880 lift in a season<\/li>\n<li>Additional mythic merge will increase the lift by 16. So, if you have +10 mythic, it&#8217;ll be another +160 lift in a season<\/li>\n<li>With correct bonus mythic hero (+0 merge) and correct blessed hero on defense , we can lose 40 lift * 7 games = -280 lift in a season<\/li>\n<li>We have enough lift to go up to VOH easily<\/li>\n<\/ul>\n<h6>Staying in vault of heaven is not as easy as getting in, but definitely doable:<\/h6>\n<ul>\n<li>Need to reach tier 38 to stay &#8211; or 2,800 lift in a season<\/li>\n<li>Even when we use the correct hero per the requirement above, we&#8217;ll still lose 10 lift per game if we sacrifice 1 hero. If we don&#8217;t have bonus mythic hero, we&#8217;ll lose more lift.<\/li>\n<li>If we use the sacrifice a hero strategy, we will have 180 lift * 16 games = 2,880 lift in a season, leaving only 80 lift buffer on defense before dropping out of VOH<\/li>\n<li>We need somewhat adequate defense so that we don&#8217;t lose 280 lift in a season, some perfect games and additional mythic merges.<\/li>\n<li>Perfect games in a season, we&#8217;ll have 190 lift * 16 games = 3,040 lift in a season, giving us 240 lift buffer on defense. 3 mythic merges will add another 48 lift in a season, bring up the buffer to 288 lift. Which means, even if we lose all of our defense, as long as we play perfectly on offense, we can stay in VOH<\/li>\n<\/ul>\n<h6>Reaching the top tier 39 is pretty hard, but not impossible:<\/h6>\n<p>I did it on the last light season. I have Peony+4 and Mila+1, which means 5 extra lift per game or 80 extra lift in a season.<br \/>\n195 lift * 16 games = 3,120<br \/>\nI have Yune+1, which means 1 extra lift per game lost or -39 per game lost.<br \/>\nI lost -39, -39, -19, -19 = -116<br \/>\nAt the end of season, my score was 18,000 + 3,120 &#8211; 116 = 21,004 lift.<\/p>\n<p><img loading=\"lazy\" class=\"aligncenter size-full wp-image-2526\" src=\"https:\/\/www.sirknightj.com\/blog\/wp-content\/uploads\/2021\/03\/AR_Tier39.png\" alt=\"AR_Tier39\" width=\"450\" height=\"800\" srcset=\"https:\/\/www.sirknightj.com\/blog\/wp-content\/uploads\/2021\/03\/AR_Tier39.png 450w, https:\/\/www.sirknightj.com\/blog\/wp-content\/uploads\/2021\/03\/AR_Tier39-169x300.png 169w\" sizes=\"(max-width: 450px) 100vw, 450px\" \/> <img loading=\"lazy\" class=\"aligncenter size-full wp-image-2528\" src=\"https:\/\/www.sirknightj.com\/blog\/wp-content\/uploads\/2021\/03\/AR_Tier39_Reward.png\" alt=\"AR_Tier39_Reward\" width=\"450\" height=\"800\" srcset=\"https:\/\/www.sirknightj.com\/blog\/wp-content\/uploads\/2021\/03\/AR_Tier39_Reward.png 450w, https:\/\/www.sirknightj.com\/blog\/wp-content\/uploads\/2021\/03\/AR_Tier39_Reward-169x300.png 169w\" sizes=\"(max-width: 450px) 100vw, 450px\" \/><\/p>\n<p>&nbsp;<\/p>\n<h6>Can F2P reach the top tier 39 without bonus mythic hero?<\/h6>\n<p>The answer is &#8220;Yes&#8221;, but you need at least 2 mythic heroes (for each seasons) and it&#8217;s a lot harder than with bonus mythic hero. I&#8217;m F2P and don&#8217;t have all the mythic heroes and I&#8217;ve reached tier 39 in Aether Raids Vault of Heaven game mode of Fire Emblem Heroes.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The updated Aether Raid&#8217;s scoring was a bit confusing since the information in the game is very sparse. Aether Raids is the only &#8220;no retry&#8221; mode in Fire Emblem Heroes. So, not that many people would do a &#8220;trial and error&#8221; in this mode. Now that the latest update to Aether Raids mode has been &#8230; <a title=\"Aether Raids Scoring\" class=\"read-more\" href=\"https:\/\/www.sirknightj.com\/blog\/2021\/03\/29\/aether-raids-scoring\/\" aria-label=\"More on Aether Raids Scoring\">Read more<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false},"categories":[19],"tags":[],"acf":[],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"The updated Aether Raid&#039;s scoring was a bit confusing since the information in the game is very sparse. Aether Raids is the only &quot;no retry&quot; mode in Fire Emblem Heroes. So, not that many people would do a &quot;trial and error&quot; in this mode. 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