Recently, I’ve been playing a lot of BTD6. The main thing I do is play the daily challenge and also the advanced challenge. I’ve wondered, what happens if you start the daily challenge before it expires, but you don’t beat it until after it switches to the next day’s challenge. Do you still get the rewards?
The dart monkey, the most recognizable monkey of all. It’s a great starting tower, and has decent popping power. However, with the many new upgrades, I’ve been wondering which one is best?
BTD5 vs BTD6 Dart Monkeys
The BTD6 dart monkey is very interesting. It is both similar and different from the BTD5 dart monkeys. The BTD6 description reads:
Throws a single dart at nearby Bloons. Short range and low pierce but cheap.
The 0-0 dart monkey in BTD5 pops one bloon per shot. Pierce 1, damage 1.
Just so we’re clear, pierce refers to how many bloons a single projectile goes through before expiring. Damage refers to how many layers of bloon that each projectile does. For example, 2 damage would pop one rainbow bloon into two white and two black bloons, skipping the zebra layer.
The 0-0-0 dart monkey in BTD6 pops two bloons per shot. Pierce 1, damage 1. Same as BTD5.
Here’s a table I made of the total cost/selling price of all Dart Monkey variants on all difficulties, as of v2.0.0. https://docs.google.com/spreadsheets/d/1MmlrHkcqwYhlqWOWFIXbt_f8P8kcCJswmYEL9Di5T8U
Bloons TD 6 is a new game. Many people don’t know the hidden secrets of BTD6. Getting free insta-monkeys are a lesser-known fact, since it’s not listed anywhere in the game itself.
How to get Free Insta-Monkeys
A little-known fact about BTD6 is their use of Insta-Monkeys. Insta-monkeys are a one-time use item that appear in the powers menu. They can come in all different varieties. For example, in my screenshot above, I have one 2-0-1 druid, one 0-0-1 druid, and two 0-0-0 druids. They seem to sort from “best to worst” with the best ones on top and the worst ones on the bottom.
Since I’ve done analysis on BTD5’s banana farm, I’ve decided to do the same for BTD6.
Here’s my data that I’ve created: BTD6 Banana Farm Spreadsheet (it’s up to date with version 8.0.0)
The BTD6 Banana Farm is interesting, as it is similar to the BTD5 banana farm with a few quirks. The description for the BTD6 Banana Farm reads:
Generates Bananas each round that convert the game money to spend on more stuff.
BTD5 vs BTD6 Banana Farms
Banana farms in general are much less efficient in BTD6 than in BTD5. Here are some comparisons.
The BTD5 4-2 Banana Factory costs a total of $24,440 on medium difficulty, and creates $3000 per round, meaning it pays itself off in 8.13 rounds. The BTD6 equivalent, 4-2-0 costs $25,850 and produces $1875 per round on medium with no monkey knowledge. This means that it takes 13.79 rounds to pay itself off. The 5-2-0 in BTD6 costs a whopping $135,850 and only makes $5,625 per round, meaning that it takes 24.15 rounds to pay itself off.
So, the monkey farmer in BTD6 initially was terrible. Recently, however, Ninja Kiwi has decided to temporarily increase its range in the 1.6 update.
-Spectre losing some attacks when in range of village fixed
-Several cash issues in deflation fixed
-Some ‘regrow farming’ methods nerfed
-Monkey Farmer range increased (Temporary change)
-Several Monkey Knowledge fixes
-Monkey Knowledge Fit Farmers now unlocks in correct order
-Monkey Knowledge Crossbow Reach fixed
Previously, the Monkey Farmer’s Range was absolutely terrible.
So, recently, when I was working on my BTD5 farm analysis, I wanted to include monkey village calculations. However, I noticed that the description of a monkey village was “Monkey Village does not attack bloons but instead lowers cost of all towers and upgrades in radius by 10%. Has many useful upgrades that help nearby towers.”